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New Clarisse iFX 3.0 SP9!

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New Clarisse iFX 3.0 SP9!

Unread postby release_team » Mon Apr 03, 2017 5:10 pm

Hello,

We're very pleased to release Clarisse iFX 3.0 SP9!
As usual, you can download this release from your “Download Area”.

What's new since Clarisse iFX 3.0 SP8:

New Features and Enhancements
General
  • $PDIR variable is now resolved relatively to the referenced project it is asked from. If an attribute in project B referenced by a project A uses $PDIR, it will get resolved with B project path (it was previously with A project path). When resolved within an attribute of project A, it will be resolved with project A path. (#6178)
CNode/CRender
  • The -script argument can now runs a script after the loading of the project given as argument. In addition, it is now possible to load a project when running CNode in interactive mode.
    When running CNode, the execution sequence is: execute the startup_script > load the project > execute the script specified with -script > run interactive mode / rendering images. (#5551)
Geometry
  • Geometry bundles are now creating UV slots automatically. (#2640)

Bug Fixes
General
  • Fixed an issue where some modules were loaded twice in some cases. We now check if a module file has already been loaded in order to prevent trying to load twice the same module files, which could lead to unexpected behaviors. (#6696)
Application
  • Fixed an issue that was causing random crashes when doing File > New Scene / Revert. (#6701)
Geometry
  • Fixed a potential crash with Alembic Bundles when the geometries have animated topology. (#6707)
  • Reduced a memory peak that could occur during the construction of geometry bundles. (#6672)
  • Reduced a memory peak that could occur during the construction of the displacement. (#6723)
  • Fixed a stability issue with the sampling of Point UV Sampler. (#6668)
Material Editor
  • Added a slight time delay when using the 'link eraser tool' (right click'n drag) so that tablet users can now trigger the right-click contextual menu. (#6512)
Rendering
  • Reduced a memory peak that could occur during the construction of geometries. (#6683)
  • Shading variables are now supported in the UV transform of spatial textures. (#6680)
Scripting
  • Now the function ix_helper.create_application() use environment variables properly. (#6560)
  • The script "Export Project Archive" is now using Zip64 to allow archiving projects larger that 4GB. (#6713)

SDK Changes
Geometry
  • It is now possible to add empty items in the ResourceBundleManager and the data of ResourceBundleItem can now be locked and modified. (#6672)
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