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Physically Based Umbrellas

Finished work (VFX, animation, print...) made with Clarisse.

Physically Based Umbrellas

Unread postby sumatrainvitro » Wed Aug 17, 2016 5:19 pm

This is another personal project to explore new workflows with Clarisse iFX new Path Tracer.

I also took the opportunity to use Nuke Non-Commercial License to have some fun with AOVs for that extra kick!

Unfortunately Nuke NC have a 1080p limitation on the render output, nonetheless was still fun.

ps. My printscreen was bigger then 1080p :)

Great usage of Point Volume Scattering.

UMB_NUKE03_SM.jpg


UMB_IFX.jpg


UMB_NUKE01.jpg
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Re: Physically Based Umbrellas

Unread postby ryder » Fri Sep 09, 2016 12:14 pm

Beautiful!

Can I ask you a Question? :) Do you know how do i output a reflection_K and a refraction_k pass from PATHTRACER? :)

thanks a million!!
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Re: Physically Based Umbrellas

Unread postby sumatrainvitro » Tue Sep 13, 2016 5:20 pm

Thanks Ryder.

I may be wrong, but I don´t think we do have those options for PBR unless you build your own custom AOV perhaps.

You could though mix them both with two setups.
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