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Uber PBR shader REQUEST

So you'd like something that's not there? Just tell us what, we'll see what we can do.

Uber PBR shader REQUEST

Unread postby square01 » Fri May 05, 2017 11:41 am

Hi,
One of my current problems is that my shaders networks take to long to build.
An uber shader, that contains diffuse, reflection, Dieletric and SSS would make things way , way more easy.
I able to perform what I need from the current build, but a uber shader would allow me to quickly prototype material and tackle shading way quicker.

If you dont know what I'm talking about take a look at

https://support.solidangle.com/display/AFMUG/Standard

"The Standard shader is a multi-purpose shader capable of producing all types of materials, from simple plastic, to car paint or skin, with effects like sub-surface scattering or transmittance.
The Standard shader is very powerful, and allows a large number of different sorts of materials to be created"

Please have a thought about it.

Thank you
square01
 
Posts: 27
Joined: Sat Jan 26, 2013 12:33 am

Re: Uber PBR shader REQUEST

Unread postby tom_tm » Fri May 05, 2017 6:11 pm

Hi,
in upcoming Version 3.5 there will be a Standard PBR Shader, which countains all in one.
tom_tm
 
Posts: 192
Joined: Mon Nov 18, 2013 9:20 pm
Location: Switzerland

Re: Uber PBR shader REQUEST

Unread postby square01 » Sat May 06, 2017 8:03 pm

Please get it quick to me! Need it! Lol!
Thank you!
square01
 
Posts: 27
Joined: Sat Jan 26, 2013 12:33 am


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