Clarisse related tips and tricks
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Refraction bug?
by lemures » Mon Oct 23, 2017 8:34 pm
- 2 Replies
- 1903 Views
- Last post by lemures
Tue Oct 24, 2017 7:09 pm
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Zooming, translating camera - Dead end ?
by tenek » Tue Oct 24, 2017 12:16 pm
- 1 Replies
- 1156 Views
- Last post by sam
Tue Oct 24, 2017 1:26 pm
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OSL Windowbox shader works in Clarisse
by esmith » Mon Oct 09, 2017 10:47 pm
- 1 Replies
- 2513 Views
- Last post by square01
Tue Oct 10, 2017 12:24 am
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Substance Painter
by pixeluvw » Tue May 09, 2017 11:03 pm
- 11 Replies
- 5810 Views
- Last post by Rvdn
Tue Oct 03, 2017 4:29 pm
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[crender] general questions
by Mikros_Licensing » Thu May 18, 2017 5:32 pm
- 7 Replies
- 4804 Views
- Last post by cchampet
Tue Sep 19, 2017 12:48 pm
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How to assign material
by Riko » Sun Aug 27, 2017 12:54 pm
- 3 Replies
- 2915 Views
- Last post by dboude
Mon Aug 28, 2017 8:37 am
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alembic time
by dp_mg42 » Wed Jun 14, 2017 1:05 pm
- 3 Replies
- 2858 Views
- Last post by isoyann
Fri Aug 18, 2017 8:56 am
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procedural texturing
by dp_mg42 » Sun Aug 13, 2017 6:30 am
- 1 Replies
- 1757 Views
- Last post by bruce
Mon Aug 14, 2017 11:24 am
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Ergonomics
by xilofoton » Fri Jun 30, 2017 4:23 pm
- 1 Replies
- 2466 Views
- Last post by David_A
Wed Jul 12, 2017 12:08 am
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Double bumps
by chenlei » Wed Jul 05, 2017 3:39 am
- 4 Replies
- 3137 Views
- Last post by chenlei
Tue Jul 11, 2017 3:58 am
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PathTracer Turn off/on GI
by tom_tm » Sun Jul 02, 2017 1:00 am
- 2 Replies
- 3103 Views
- Last post by tom_tm
Sun Jul 02, 2017 7:40 am
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Shading layers limitations
by speculart » Fri May 26, 2017 2:49 am
- 7 Replies
- 6958 Views
- Last post by tom_tm
Mon Jun 05, 2017 12:13 pm
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On the issue of transparent textures
by chenlei » Wed May 24, 2017 12:02 pm
- 2 Replies
- 2080 Views
- Last post by chenlei
Sat May 27, 2017 4:55 am
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On Bifrost converted to mash derived ABC into clarisse probl
by chenlei » Thu May 25, 2017 1:19 pm
- 2 Replies
- 2016 Views
- Last post by chenlei
Sat May 27, 2017 4:51 am
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On the issue of transparent textures, emergency
by chenlei » Fri May 26, 2017 8:02 am
- 1 Replies
- 1735 Views
- Last post by fjutel
Fri May 26, 2017 10:02 am
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How should I optimize a Physical scene with a lot of lights
by Rvdn » Mon May 22, 2017 9:44 am
- 3 Replies
- 3520 Views
- Last post by isoyann
Fri May 26, 2017 9:42 am
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Duplicate lights like mirror
by bingopanshow » Wed May 17, 2017 11:46 pm
- 2 Replies
- 2073 Views
- Last post by bingopanshow
Thu May 25, 2017 1:31 am
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[Scatterer] know which points are decimate
by Mikros_Licensing » Mon May 15, 2017 11:41 am
- 4 Replies
- 2721 Views
- Last post by Mikros_Licensing
Thu May 18, 2017 5:45 pm
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Shading Variables
by justin » Tue Feb 14, 2017 8:35 pm
- 3 Replies
- 4254 Views
- Last post by sam
Tue May 16, 2017 3:39 pm
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How do I add a transparent map to my model?
by chenlei » Thu May 11, 2017 9:51 am
- 2 Replies
- 2045 Views
- Last post by chenlei
Thu May 11, 2017 1:02 pm
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FumeFx vdb best workflow?
by igbw712 » Wed Apr 26, 2017 8:53 pm
- 0 Replies
- 1268 Views
- Last post by igbw712
Wed Apr 26, 2017 8:53 pm
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Textures with PhysicalBasedMaterial
by bingopanshow » Thu Apr 20, 2017 10:15 pm
- 3 Replies
- 2466 Views
- Last post by bingopanshow
Sat Apr 22, 2017 2:28 am
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Keep basic geometry shape and apply Displacement map
by bingopanshow » Fri Apr 14, 2017 12:47 am
- 2 Replies
- 2125 Views
- Last post by bingopanshow
Mon Apr 17, 2017 9:17 pm
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Streamed map workflow
by nico » Fri Apr 14, 2017 11:00 am
- 3 Replies
- 4122 Views
- Last post by sam
Fri Apr 14, 2017 4:48 pm
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displacement values with random maps in scatterer
by nandale » Sat Apr 08, 2017 1:41 pm
- 2 Replies
- 1926 Views
- Last post by nandale
Tue Apr 11, 2017 6:45 am
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