We're very pleased to release Clarisse iFX 3.0 SP6!
As usual, you can download this release from your “Download Area”.
What's new since Clarisse iFX 3.0 SP5 :
New Features and Enhancements
CNode
- CNode now has specific exit codes to inform on success or cause of error.
Bugs Fixes
General
- Fixed random crash when scrolling in browser while using Color Tags. (#5271)
- Fixed the crash that occured when clicking on delete in the Image History with no selection. (#5991)
- Fixed menu items behavior: Edit>select>Outputs Recursively and Edit>select>Inputs Recursively. (#6007)
- Fixed a limitation in the threading management on windows systems with more than 64 cores: Clarisse can now use all available processors groups. (#5977)
- Fixed missing external connections after the de-serialization of a referenced context. (#5662)
- Error messages will be displayed if the AOV configuration file can not be loaded. (#5967)
- Fixed a bug in volumetric deep output: the depth wasn't correctly written in world space. (#6019)
- A new deep output raw samples mode is available. When this mode is set, deep samples are written without post-treatment (no alpha blending, no anti-aliasing weighting and no merging). (#5387)
- Texture spatial with UV property projection now works with Alembic bundle. (#6032)
- Fixed crash in Color Dialog when editing a gradient. It occurred if cancelling the window after performing an undo (ctrl+z). (#5861)
- Added a new command argument -fatal_level to allow specifying the error level that will lead to a fatal Error (aborting current render). Accepted values are 'warning', 'error'. (#5968)
- Fixed occasional crash when enabling/disabling a rule in a small shading layer (with few rules) after having edited in the same widget a shading layer with many rules. (#5994)
- Fixed update issues that occurred with shading layer when some rules are disabled. (#5920)
- Fixed UI update bug when changing filter of a non active rule (by using the replace function). (#6021)
- Fixed a crash that occurred on the properties of some animated alembics when loading them as a bundle. (#6004)
- Geometry bundles are now supporting displacement assignation through a shading layer. (#4039)
- Fixed custom tool information not being displayed correctly in some cases (like ruler tool) when HUD display is disabled. (#5932)