New Clarisse iFX 3.0 SP7!

Hello,
We're very pleased to release Clarisse iFX 3.0 SP7!
As usual, you can download this release from your “Download Area”.
What's new since Clarisse iFX 3.0 SP6:
Bug Fixes
General
SDK
We're very pleased to release Clarisse iFX 3.0 SP7!
As usual, you can download this release from your “Download Area”.
What's new since Clarisse iFX 3.0 SP6:
Bug Fixes
General
- Fixed a crash when loading a tiff with unassociated alpha. (#5719, #5116, #2463)
- Fixed a crash that occurred when using 'Edit>Select>Outputs recursively' on a combiner or on a geometry used in a combiner. (#6051)
- Fixed a bug in the temporary file generator: the number of OSL scripts is no longer limited to 100. (#6183)
- Fixed issues with groups that sometimes were not updating themselves properly at project load when using a project search path. (#6230)
- Fixed an issue where groups were displaying wrong content right after being moved from one context to another. (#6008)
- Fixed a crash that happened when renaming a TextureOslScript in the Browser while Attribute Editor script subwidget was opened on its OSL_shader_script attribute. (#6215)
- The physical SSS shader is now supporting bump map and normal map. (#6024)
- Fixed potential bugs when texturing normal with all physical materials. (#6075)
- Fixed rendering artifacts when texturing physical materials with an utility texture. (#6113)
- Backward compatibility is now ensured for the Texture Spatial Uv Property attribute. (#6045)
- Fixed a bug with the texture pass through that was not propagating the texture space. (#5801)
- Fixed issues with the physical subsurface scattering, especially when using several layers of it on the same material. (#6237)
- Fixed a slow-down issue in the rendering of Alembic bundles. (#6196)
- Fixed an issue with the save button of the Image View that was not saving overscan. (#6227)
- Projects preferences are now correctly saved when using CNode with -script. (#6135)
- Fixed an issue with views not refreshing properly when dragging a manipulator (translate, rotate or scale) even when no scene dirtiness is sent. (#6222)
- Fixed an issue with alembic bundles that were reloaded at each frame even when they were not animated. (#6239)
- Fixed a crash with Alembic Bundle and displacement when using a UV property projection. (#6266)
- Fixed a crash in 3D View that could happen after deleting a displayed item when 3d view was hidden. (#6256)
SDK
- The method ModuleSceneObject::get_sub_object_count() has been renamed as ModuleSceneObject::get_object_count(). Now it always returns the total number of source objects under the scene object. (#6196)