New Clarisse iFX 3.0 SP9!

Hello,
We're very pleased to release Clarisse iFX 3.0 SP9!
As usual, you can download this release from your “Download Area”.
What's new since Clarisse iFX 3.0 SP8:
New Features and Enhancements
General
Bug Fixes
General
SDK Changes
Geometry
We're very pleased to release Clarisse iFX 3.0 SP9!
As usual, you can download this release from your “Download Area”.
What's new since Clarisse iFX 3.0 SP8:
New Features and Enhancements
General
- $PDIR variable is now resolved relatively to the referenced project it is asked from. If an attribute in project B referenced by a project A uses $PDIR, it will get resolved with B project path (it was previously with A project path). When resolved within an attribute of project A, it will be resolved with project A path. (#6178)
- The -script argument can now runs a script after the loading of the project given as argument. In addition, it is now possible to load a project when running CNode in interactive mode.
When running CNode, the execution sequence is: execute the startup_script > load the project > execute the script specified with -script > run interactive mode / rendering images. (#5551)
- Geometry bundles are now creating UV slots automatically. (#2640)
Bug Fixes
General
- Fixed an issue where some modules were loaded twice in some cases. We now check if a module file has already been loaded in order to prevent trying to load twice the same module files, which could lead to unexpected behaviors. (#6696)
- Fixed an issue that was causing random crashes when doing File > New Scene / Revert. (#6701)
- Fixed a potential crash with Alembic Bundles when the geometries have animated topology. (#6707)
- Reduced a memory peak that could occur during the construction of geometry bundles. (#6672)
- Reduced a memory peak that could occur during the construction of the displacement. (#6723)
- Fixed a stability issue with the sampling of Point UV Sampler. (#6668)
- Added a slight time delay when using the 'link eraser tool' (right click'n drag) so that tablet users can now trigger the right-click contextual menu. (#6512)
- Reduced a memory peak that could occur during the construction of geometries. (#6683)
- Shading variables are now supported in the UV transform of spatial textures. (#6680)
- Now the function ix_helper.create_application() use environment variables properly. (#6560)
- The script "Export Project Archive" is now using Zip64 to allow archiving projects larger that 4GB. (#6713)
SDK Changes
Geometry
- It is now possible to add empty items in the ResourceBundleManager and the data of ResourceBundleItem can now be locked and modified. (#6672)