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Clarisse changes materials

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Clarisse changes materials

Unread postby stephanmaya » Sat Jul 06, 2019 4:39 pm

I hope someone can help me. I created an asset (like a tree) which has 3 different material IDs (leaves, twigs, and trunk). Each material ID is assigned a different material with its own unique texture. I save this asset as a Clarisse project, which I then reference into my main scene - that way if changes need to be made on the original, it is automatically translated into the scenes.

The problem I have is that every time I load the scene Clarisse automatically assigns the wrong material. Even if I fix it and assign the correct material - I save the scene and when I re-open it, it does the same thing. This would cause me to re-assign materials every time I open the scene. If there an explanation for this?
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Re: Clarisse changes materials

Unread postby dboude » Mon Jul 08, 2019 8:56 am

Hi,

Do you use shading layers? If yes, make sure that no rules assign a material to your asset. Otherwise, you may have spotted a bug. In that case, could you send it in the bug tracker so we'll have a look into it? https://www.isotropix.com/user/bugtracker

Thank you.
Démian
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