Cool! Looking forward to potentially seeing these, and more, become built into Clarisse. I just did a quick test, pulled them into a scene where I painted a mask in Clarisse

, masking two different materials. I used one of the osl noises to break up that mask from being a smooth mask. Other than that, they do not seem to be truly world space in 3d when applied to geo, it does not act the same as say the built in noise when its a world space 3d texture and I move the object through the noise. The "projection transforms" do not seem to change much of anything yet. Am I missing something, or is it a limitation to these at the moment? Anyways, cool to see them, one thing that would be really useful is texture offset
https://www.youtube.com/watch?v=JYBbZSwV5jM