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Deep Antialiasing

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Deep Antialiasing

Unread postby bensch » Tue Oct 08, 2019 9:54 am

Hi, is there any possibility to increase the antialiasing samples for my deep renders?
When I am doing a deep holdout in Nuke I get this ugly edges.
I already tried to play around with the merge threshold but couldn´t find any solution.

Do you maybe have any idea?

Thanks!

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deep_Antialiasing.JPG
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Re: Deep Antialiasing

Unread postby dboude » Tue Oct 08, 2019 12:32 pm

Hi,

Could you share your setup? It not normal what you get in this image.

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Re: Deep Antialiasing

Unread postby bensch » Tue Oct 08, 2019 1:40 pm

This are my deep settings.
And enclosed you will find the link to my project.

https://www.dropbox.com/s/x5s2til91h87l ... oject?dl=0

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Re: Deep Antialiasing

Unread postby dboude » Tue Oct 08, 2019 3:32 pm

Hard to say what's going on without the assets. I made a test on 4.0SP3 and I went through normal behavior...

Image

You should use the bug tracker and expose more info about your work environment. (Clarisse Version, OS, was the image rendered with cnode, in that case with which command line etc tec ...)

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Re: Deep Antialiasing

Unread postby bensch » Tue Oct 08, 2019 4:45 pm

Interesting, the project was rendered in Clarisse 4.0 Sp3 with Cnode and submitted over Deadline.
The scene was created on Windows but rendered on Linux machines.

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Re: Deep Antialiasing

Unread postby Kramon » Sun Oct 13, 2019 9:42 am

just in case can u show settings for path tracer. might be just main render wrong setted.
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Re: Deep Antialiasing

Unread postby bensch » Thu Oct 24, 2019 2:12 pm

Hi Kramon,
sorry took quite a while.
Here are my rendersettings.

Thanks,
Ben
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rendersettings_02.JPG
rendersettings_01.JPG
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Re: Deep Antialiasing

Unread postby dboude » Thu Oct 24, 2019 3:08 pm

Nothing strange here. Perhaps you could share your project with just the camera and one building. With the bug of course.

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Re: Deep Antialiasing

Unread postby bensch » Thu Oct 24, 2019 7:43 pm

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Re: Deep Antialiasing

Unread postby dboude » Mon Oct 28, 2019 10:52 am

Hi,

Your buildings are 18 Km high (18000 Units) and are far away from the center of the world (> 375 Km). Precision is lost at that distance, we will investigate.

Try to work at real scale, it will solve the problem I guess.

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