Hello everybody,
I'm new to Clarisse and I'm having an issue with getting the displacement map (sculpted in zbrush on the UV's, so not a tileable displacement) to work on my character.
I tried to follow the steps in this tutorial: https://xuan-prada-jbfz.squarespace.com ... =texturing
But it doesn't seem to work for my map and model.
I referenced my character as an alembic and I'm using a .tif displacement map
I turned on the 'force luminance' option in my displacement map and turned on the 'use raw data' option.
I also put the bound of the displacement node on 1, 1, 1, put the displacement map in the front value and put the front offset on 0.5
I also subdivided the model 1 time in open Subdiv and put the displacement adaptive span count to 500 (just to test).
I read on some other threads that people say 'use the reorder node and put it on rrrr or r000'.
I don't know what they mean by that and I'm not sure how to do that and how to link it in the displacement shader correctly?
I'll link an image of what the displacement map I'm using looks like:
Thanks in advance!