Hi all,
I am after some help with scattering.
I am building an environment which will have at least three scatterers in different areas of the terrain.
1 - forest trees,
2 - smaller swampy shrubs
3 - mainly rocks,
Each will have their own masks that drive the point clouds through the decimation input.
These masks overlap each other where the terrain transition from one to the other.
I am wondering, for example, how I would set it up so that the result of the first forest tree scatterer holds out the second smaller swampy shrub point cloud/scatterer so I don't have intersecting geos, but can still have the transition areas.
I was trying to do something with the decimate value of the swampy scatterer, but couldn't get that to work out. Also getting a little confused between decimating the point cloud and decimating the scatter.
Any tips or advice greatly appreciated.
Thanks