Hi, I have some tree models which have a few too many leaves. The leaves are a simple plane to which the image maps are applied to as a UV with an alpha/clipping mask.
I'd like to reduce the amount of leaves on the tree by about 25%.
I had a few ideas but was not sure how to get them to work.
1) some kind of switch/instance colour setup (where one of the colours has an alpha of 0) piped into the opacity input of the material?
2) run the leaf material through a shading layer and associate the material with a clipping mask, and have that clipping mask somehow randominsed so on 1 of 4 instances it returns an alpha of 0
3) use the existing leaf geo to drive a scatterrer and tweak as required.
Any thoughts or other ideas?
thanks