Hi All.
I can get shading layers to work well with scatterers
But with clone 3d instancing, the cloner renames the instance of e.g. a tree object, and then the shading layer tries to evaluate the new instance name rather than the name of the source object, and so the instance doesn't get its shader.
Is this expected behaviour? How can I get instances to shade according to the underlying source when being evaluated by the shading layer?