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New Clarisse iFX 3.5 SP4!

Unread postPosted: Tue Oct 31, 2017 3:04 pm
by release_team
Hello,

We're very pleased to release Clarisse iFX 3.5 SP4!
As usual, you can download this release from your “Download Area”.

What's new since Clarisse iFX 3.5 SP3:

New Features and Enhancements
Rendering
  • Added a new projection mode in spatial textures: Environment. (#7457)

Bug Fixes
Geometry
  • Fixed a bug when using an extract property texture on scattered geometries with time offset, and when there is no version of the geometry at the current time in the scene. (#7561)
  • Fixed a bug that caused the "Enable Subdivision Surface" attribute to stay enabled after replacing a referenced alembic subdiv mesh by a non-subdiv mesh. (#7535)
Module
  • Fixed a bug when forcing the animation/deformation range of an alembic object between two frames with the same value in repeat mode. (#7318)
Rendering
  • Fixed a crash that occurred when trying to render a motion-blurred volume with an empty density grid. (#7615)
  • Added support for sparse VDB volumes. (#7537)
  • Fixed an issue where some aovs channels where not written in exr images. (#7501)
  • The extract property node now works correctly on motion-blurred volumes. (#7511)

SDK Changes
Rendering
  • The function ModuleLayer3d::get_available_aovs() now return a const CoreBasicArray<short>&amp; instead of a CoreArray<short> get_available_aovs()
  • The function ModuleLayer3d::get_selected_aovs_channels() now return a const CoreBasicArray<aovchannelitem>&amp; instead of a CoreArray<aovchannelitem></aovchannelitem></aovchannelitem></short></short> (#7548)
Geometry
  • A new geometry example is available in the SDK. It shows how to implement an animated geometry with motion blur support. (#7574)