New Clarisse iFX 3.5 SP4!

Hello,
We're very pleased to release Clarisse iFX 3.5 SP4!
As usual, you can download this release from your “Download Area”.
What's new since Clarisse iFX 3.5 SP3:
New Features and Enhancements
Rendering
Bug Fixes
Geometry
SDK Changes
Rendering
We're very pleased to release Clarisse iFX 3.5 SP4!
As usual, you can download this release from your “Download Area”.
What's new since Clarisse iFX 3.5 SP3:
New Features and Enhancements
Rendering
- Added a new projection mode in spatial textures: Environment. (#7457)
Bug Fixes
Geometry
- Fixed a bug when using an extract property texture on scattered geometries with time offset, and when there is no version of the geometry at the current time in the scene. (#7561)
- Fixed a bug that caused the "Enable Subdivision Surface" attribute to stay enabled after replacing a referenced alembic subdiv mesh by a non-subdiv mesh. (#7535)
- Fixed a bug when forcing the animation/deformation range of an alembic object between two frames with the same value in repeat mode. (#7318)
- Fixed a crash that occurred when trying to render a motion-blurred volume with an empty density grid. (#7615)
- Added support for sparse VDB volumes. (#7537)
- Fixed an issue where some aovs channels where not written in exr images. (#7501)
- The extract property node now works correctly on motion-blurred volumes. (#7511)
SDK Changes
Rendering
- The function ModuleLayer3d::get_available_aovs() now return a const CoreBasicArray<short>& instead of a CoreArray<short> get_available_aovs()
- The function ModuleLayer3d::get_selected_aovs_channels() now return a const CoreBasicArray<aovchannelitem>& instead of a CoreArray<aovchannelitem></aovchannelitem></aovchannelitem></short></short> (#7548)
- A new geometry example is available in the SDK. It shows how to implement an animated geometry with motion blur support. (#7574)