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New Clarisse iFX 3.6 SP3!

New Clarisse iFX 3.6

New Clarisse iFX 3.6 SP3!

Unread postby release_team » Tue Jun 12, 2018 6:27 pm

Dear Clarisse users,

We are releasing Clarisse iFX 3.6 SP3 today!

Note: Clarisse iFX 3.6 SP3 is VFX Reference Platform CY2017 compliant.
For more information on VFX Reference Platform please refer to:

As usual, you can download this release from your “Download Area”

What's new in 3.6 SP3:

New Features and Enhancements
3D View
  • The refresh mode of the 3d View now defaults to "Fps Driven" instead of "1/2 Resolution".(#8308)
  • Clarisse PLE Projects can now reference other PLE projects. (#8351)
General UI
  • Attribute editor now prevents to use the "Make Local" option (greyed out) when the displayed item has this capacity disabled. (#8306)
  • Improved the performance of Groups that used to regenerate their content in some cases even if they were disabled. (#8221)
Object Framework
  • Pending objects (items displayed with a red cross icon) can now be deleted manually in Clarisse. (#8315)
  • The OptiX denoiser has been updated to 5.1 which now outputs HDR images. Please note that this update is only available for Windows and Linux as NVIDIA hasn't released OptiX 5.1 for MacOS. (#8359)

Bug Fixes
3rd Parties
  • Fixed an issue with the Alembic exporter where combiners and scatterers were always exported regardless of the export options set by the user.(#8363)
  • Fixed a crash that could happen in some cases when undoing a "Make Local" action on a referenced project. (#8211)
General UI
  • Removed an error message showing up in some cases when opening Clarisse preferences window. (#8280)
  • Fixed a crash that could occur when plugging a SceneObject into a scatterer referenced by another scatterer/combiner (#8413)
  • Fixed a crash that could happen when referencing Alembic files containing instances. (#7888)
  • Fixed an issue where the point cloud was improperly generated on a scatterer with per-instance time and geometries with kinematic animation. (#8287)
  • Fixed large performance issues that occurred when closing projects with a lot of displacements applied via shading layers. (#8304)
  • Fixed an issue when setting a clip map on a matte object. The object is now properly ignored when clipped. (#8310)
  • Fixed a crash happening when loading a monochrome UDIM on Windows platform.(#8357)
  • Fixed a crash that could happen in some cases when using licinfo with licensing_info argument. (#8316)
Material Editor
  • Fixed a crash that could happen when double-clicking on the plug button of a node.(#8380)
  • Fixed an issue with the Layer Editor that happened when duplicating a layer: the duplicated layer didn't preserve the visibility of its source. (#7592)
  • Fixed a bug in physical plane lights: when texturing their color attributes, direct illumination could be lower than expected in some cases.(#7942)
  • Fixed a rendering issue that could happen to matte objects in AOVs when they had clip maps on. (#7475)
  • Fixed a crash that occurred when computing motion vectors AOV on volumes. (#7477)

SDK Changes
Object Framework
  • MoveValue command has been fixed to preserve disabled values and work on any kind of value container type, according to the documentation. (#8364)
  • Added a new SDK function called init_volume_from_grids in volume_openvdb_helpers.h to init a VolumeOpenvdb geometry using directly an openvdb grid, instead of a filename.(#8313)
  • - GeometryFragment::set_scene_object() function has two new optional parameters. It is now possible to specify the index of the scene object in regard to its parent, and the geometry override applied on this scene object.
    - Removed the function GeometryFragment::set_scene_object_index() (#8388)
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