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New Clarisse iFX 3.6 SP9!

New Clarisse iFX 3.6

New Clarisse iFX 3.6 SP9!

Unread postby release_team » Thu May 23, 2019 5:35 pm

Dear Clarisse users,

We are releasing Clarisse iFX 3.6 SP9 today!

Note: Clarisse iFX 3.6 SP9 is VFX Reference Platform CY2017 compliant.
For more information on VFX Reference Platform please refer to: http://www.vfxplatform.com/

As usual, you can download this release from your “Download Area”

What's new in Clarisse iFX 3.6 SP9:

New Features and Enhancements
Rendering
  • Plane lights can now have a cone angle to mimic barn-doors and behave like a physical spot light. (#9687)
  • Subsurface scattering is now identified as a <WD> event in Light Path Expressions instead of being part of <RD> events previously. (#9686)

Bug Fixes
Geometry
  • Fixed a crash that occurred when using OpenSubdiv on some Alembic bundles. (#9344)
Licensing
  • ILISE now supports floating license files with CRLF line endings on Windows. (#9730)
Object Framework
  • Fixed a crash that occurred when loading a project containing a cross-reference camera reference. (#9635)
Rendering
  • Fixed incorrect illumination of spotlight as well as GL display of fall-off region in 3D view (#9650)
  • Fixed a bug in the computation of the motion blur for camera projections that were using the wrong camera. (#8863)
  • Fur support color texture node is now working correctly with shading variables and when using an extract property as input. (#9391)
  • Greatly improved performances of light path expressions (LPEs) in a highly multithreaded environment (e.g. when using a CPU with a lot of cores) (#9646)
  • The motion blur for camera projections is now working correctly with Alembic cameras when they are parented to a moving object. (#8869)
  • Fixed a bug in the UV baking of geometry bundles that were sometimes giving incorrect results. (#9668)
  • Fixed a bug on OpenVDB frustum volumes for which the transformation matrix was wrong. (#9697)
Texture UV View
  • Fixed a crash that occurred in the Texture View when visualizing a Texture Utility node set to "Custom Attribute" or "Custom Id". (#9652)
Unknown (from forum)
  • Fixed a bug in the interpolation of rotation matrices for Alembic objects that were causing the animation to be sometimes erratic. (#9055)

SDK Changes
Object Framework
  • Fixed a crash that occurred since 3.6 SP7 when reloading a custom context engine that renames items. Note that if Clarisse no longer crashes, you may get unexpected result on reload (like losing overrides) because of the renaming. (#9752)
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