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Image/texture postprocessing

Unread postPosted: Sat Aug 03, 2013 11:18 am
by armen
Being able to apply color correction to imported images would be very useful (and even a couple of effects - box or Gaussian blur, for example) like in XSI.
You are making a mostly rendering package after all. It should give even more options when working with images than conventional 3D software.


Re: Image/texture postprocessing

Unread postPosted: Mon Aug 05, 2013 3:00 pm
by isoyann
The map texture is designed to do this. Use it instead the file map texture (which was introduced to by pass the 2D processing and directly reference a disk file). Just do a file/import image, then apply all the filters you need (gaussian blur, contrast, saturation etc.. ) on it.. then use the map texture to map the image... Be aware than like in XSI, this process will use more memory. You can even stack multiple textures using the layer system, and/or full animated 3D scenes inside what you would call a "clip" in XSI.

It is important with clarisse to think differently about the 3D/2D separation... thanks to the ability to use renders as textures, it is very effective and powerfull to use the 3D space as a 3D compositing space. Don't limit the 3D view to 3D work.. cards with textures works really well (like Disney's multipane camera... compositing used 3D space way before using computers).

Re: Image/texture postprocessing

Unread postPosted: Fri Aug 09, 2013 11:46 am
by armen
Oh I'm planning to try using an image with a live 3D render as a texture, but it sounds (and looks) just too awesome =)