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Picking the active shading layer rule

Unread postPosted: Mon Aug 14, 2017 9:34 am
by monkeybrain
And another one :D

This one is actually tricky I believe. When a scene becomes complex and is composed of a lot of shading layer rules, it is sometimes pretty hard to debug the material assignement. If someone wrote a too general rule to assign certain shaders in an asset it gets nearly impossible to find this specific assignment in a chain of shading layers.

So my request would be something like an extension to the picker tool, where you have a mode that shows you the active shading layer rule for an object. I know this one is kinda tricky to solve in the interface, but it would be awesome.

Cheers,
Tobias

Re: Picking the active shading layer rule

Unread postPosted: Fri Aug 18, 2017 9:07 am
by isoyann
Good idea.. I'll add a feature request (#7303) .

Thanks!