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per Object AA multiplier, for thin Geo (Hair/Grass)

per Object AA multiplier, for thin Geo (Hair/Grass)

Unread postby bjoern » Sat Aug 26, 2017 10:02 am

Don't know if that is even possible but I can see that most of the time 8-16 spp is enough for most scenarios. But not for This grass or fur. There its easily 32-64spp. It would be great to be able to have a multiplier on an per object bases
bjoern
 
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Re: per Object AA multiplier, for thin Geo (Hair/Grass)

Unread postby sam » Tue Aug 29, 2017 12:45 pm

Hi there,

This is not possible to control AA per object with Ray/path tracing.
Cheers,
Sam Assadian
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