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Feature Request: Sticky Triplanar

Unread postPosted: Thu Nov 30, 2017 11:01 am
by Marko
Hi guys, very nice to see you yesterday,

Would it be possible to expand the functionality of the current clarisse triplanar shader to support these things:

- pRef so one can make the triplanar projection sticky so the prjections follow animated objects.
- position/orientation/scale variance to the input maps so that one can break tiling.
- additional global transform/orientation/scale attributes

Anders Langlands has written an excellent triplanar shader which ive used before with animated objects and it works nicely. The functionality of that shader is pretty much all you want in a triplanar. It also allows for breaking tiling using a built in cellnoise. Combined with procedural noise textures which support pref aswell allows for a very powerful and procedural way of building shaders which can be used with animated objects.

More info on Anders's triplanar shader

Thank you

Re: Feature Request: Sticky Triplanar

Unread postPosted: Fri Dec 01, 2017 9:33 am
by gjennings
Thanks for your input Marko - we've filed a feature request (#7796) and will keep you updated.

Cheers !