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light visibility

Unread postPosted: Mon May 21, 2018 12:51 pm
by bjoern
Very often I have scenarios where I just need a light to be visible (textured or even without). The only option currently is to render a second pass with a geo and emitter or have a 100 % transmitting material in front of the light. It would be great if that is an option in the future.

Re: light visibility

Unread postPosted: Mon May 21, 2018 1:02 pm
by dboude
Hi Bjoern,

This is already on our roadmap ;)

Cheers.

Re: light visibility

Unread postPosted: Mon May 21, 2018 1:57 pm
by bjoern
cool! :)