by bjoern » Fri Jun 15, 2018 6:02 pm
not an attempt to warm-up my post..., but after reevaluating my own workflow for scene organization over the last weeks and fact checking if the problem is just me, I came to the same conclusion. In fact the Nodegraph for scene organization is now my Nr.1 feature I would like to see. Even before GPU based final frame rendering, say whaaaaaaat?
I'm a overly organized person person when it comes to scenes, naming convention etc... my comp's can be open by anybody and will be understood. And this is for me the main problem with clarisse. I find even my own scenes hard to understand when opening them after some weeks if stuff is nested inside other stuff and so on. Or groups pointing at combiners, these combiners point at something else.. etc.
You might say: "don't over complicate stuff..." But such setups would be very easy to understand with node-graphs, even weeks or month later.