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Parameter override editor

Unread postPosted: Sun Jun 24, 2018 7:28 pm
by bvz2000
Similar to a shading layer editor, it would be amazing if we could set up a parameter override editor. It would work very similarly to the shading layer editor when using shading variables. (I just posted a separate request where I try to get to this same place using shading variables, but this is a more ambitious version of the same request).

It would have the following structure:

rule -> settings

project://LAYOUT/shading/input_map -> multiplier_input = .3 1 .89
u_repeat_mode = Reset


This would allow us to make standardized changes to the scene structure that could be shared, easily quality controlled, visible in a single location, simplify scene structures (because we could have a simple layout that is modified at run-time with a single set of layered rules instead of building complex hierarchies), and so on. Essentially it would allow us to modify the parameters of any object just before the renderer gets its hands on the scene.

Re: Parameter override editor

Unread postPosted: Mon Jun 25, 2018 8:33 am
by dboude
Hi,

Actually, it's already on our roadmap. ;)

Cheers !