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New Clarisse iFX 4.0 SP15!

New Clarisse iFX 4.0

New Clarisse iFX 4.0 SP15!

Unread postby release_team » Thu Feb 04, 2021 3:35 pm

We're very pleased to release Clarisse iFX 4.0 SP15!
As usual, you can download this release from your Download Area.

Clarisse iFX 4.0 is VFX Reference Platform CY2018 compliant.
More information can be found here: http://www.vfxplatform.com

Dear macOS users, please note Clarisse iFX does not yet run on macOS Big Sur, it runs only on macOS Mojave or earlier. We apologize for any inconvenience.

What's new in Clarisse iFX 4.0 SP15:

New Features and Enhancements
General
  • Clarisse no longer suggests importing old configuration files from version 3.6 and older. (#11195)
IO
  • Added support for long paths (greater than 260 characters) on Windows. To make this work, you need to enable long path support on your Windows 10 system:
    - Using the Registry Editor: set the registry key "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\FileSystem\LongPathsEnabled" to 1.
    - Using the Group Policy (Windows 10 Pro): change the policy "Computer Configuration > Administrative Templates > System > Filesystem > Enable Win32 long paths" to "Enabled".
    - Reboot your computer.
    For more details please visit: https://docs.microsoft.com/en-us/window ... -and-later (#11179)
Licensing
  • Licensing information displayed by Licman and Licinfo have been improved.
    - The number of available licenses is now shown as available_license_count/license_count instead of previously used_license count/license_count.
    - The number of running clients (per license) now shows the the total number of Clarisse/CNode instances running.
    - For each license and for each client, each client line now shows the number of running application instances by that client.
    - When using Licinfo with "licensing_info" (to get the licensing information as XML), a new field "application_instances" has been added to client data.

    These changes affect ILISE and you need to deploy the updated version of the server application to benefit from them.
    If you used to parse the licensing information text output to extract information, please note the following changes:
    - Available licenses: changed the text "N/M OF AVAILABLE LICENSES" to "N/M REMAINING LICENSE(S)", with N = number of unused available licenses instead of used licenses.
    - Running clients: changed the text "N RUNNING CLIENTS" to "N RUNNING APPLICATION INSTANCE(S)" where N = the real number of total application instances.

    For instance, a full example of the previous and new output, before:

    CLARISSE IFX MAINTENANCE VERSION 4.0 PERMANENT RELEASE LICENSE FEATURE 10 SEAT(S) LICENSED TO XXX MAINTENANCE UNTIL AAAA-MM-DD 2/10 OF AVAILABLE LICENSES AND 2 RUNNING CLIENTS
    License #1 Isotropix Clarisse iFX Maintenance 4.00 Release 8/10 REMAINING LICENSE(S)
    2 running client(s):
    host1@ip1
    host2@ip2

    After:

    CLARISSE IFX MAINTENANCE VERSION 4.0 PERMANENT RELEASE LICENSE FEATURE 10 SEAT(S) LICENSED TO XXX MAINTENANCE UNTIL AAAA-MM-DD 8/10 REMAINING LICENSE(S) AND 3 RUNNING APPLICATION INSTANCE(S)
    License #1 Isotropix Clarisse iFX Maintenance 4.00 Release 8/10 REMAINING LICENSE(S)
    2 running client(s):
    host1@ip1 : 2 application instance(s)
    host2@ip2 : 1 application instance(s) (#11174)

Bug Fixes
Attribute Editor
  • Fixed an issue in the Color Dialog that was not updating previously selected attributes properly. (#11200)
Geometry
  • Fixed a bug that could create improper geometries from some USD stages. (#11196)
Project Management
  • Fixed a memory issue when referencing a USD stage containing Point Instancers. (#11190)
  • Reloading and resynchronizing resources on USD References and USD Bundles now work properly. (#11169)
Rendering
  • Fixed inconsistencies in metadata between renders with and without render cache when splitting AOVs into separate files: now metadata are stored only into the beauty's file. (#11022)
  • Fixed an issue with texture transformation attributes that were not working properly when the texture was evaluated through a triplanar projection. (#11173)
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