I.e. I want a light to dance around a bit as though it were a candle flame. I have been using this function in the translate x field. But it changes too rapidly (i.e. I am getting a true random noise it appears when I want a slowly modulating noise).
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cellnoise(F)/5
I'm afraid that my math skills aren't up to figuring out how I could smooth out a noise function so that the light source slowly moves from one point to the next vs. jumping around frame to frame.
(Bonus question: I am controlling the light intensity based on a sample image of a real fire - a sequence of images. Could I somehow reference the intensity of a pixel in this map to control the translate values for the light?)