Is it possible to use expressions to read textured values?
create light, make some instances
-custom attr 'exp_master'
-custom attr 'exp_adjust'
-expression exposure=get_double("exp_master")+get_double("exp_adjust")
-localize: exposure, exp_adjust
This works so that using exp_master I can adjust all light instances' exposures and then individually adjust the instance lights with exp_adjust.
BUT even if the exp_adjust is texturable, the texture (even constant_color) has no effect on expression, the direct value still does the adjusting so I was wondering if there is limit in expressions and textured values? Or is there some trick to get the textured value instead of direct value?

Thank you!