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New Clarisse Olympus R1i!

News related to Clarisse Olympus (maintenance release)
Olympus is the codename of the next version of Clarisse unifying Clarisse iFX and Clarisse BUiLDER architectures

New Clarisse Olympus R1i!

Unread postby release_team » Tue Mar 24, 2020 5:43 pm

Dear Clarisse users,

We're very pleased to release Clarisse Olympus R1i!

Olympus can't run in PLE mode and require a valid maintenance license. More importantly Olympus R1 requires a Clarisse BUiLDER license and won't run using a Clarisse iFX license.

As always, you will find our software in the download area but before downloading the software, make sure to read the following DISCLAIMER.

WE STRONGLY DISCOURAGE YOU TO USE THESE DEVELOPMENT SNAPSHOT BUILDS IN PRODUCTION. WE WON'T PROVIDE ANY PATCHES/FIXES UNLESS YOU HAVE A SPECIFIC SUPPORT CONTRACT WITH ISOTROPIX.
FOR PRODUCTION USE, WE RECOMMEND YOU TO USE THE LATEST 3.6 OR 4.0 SERVICE PACK (SP) AVAILABLE AT THIS TIME. DEVELOPMENT SNAPSHOTS DON'T PASS THE SAME CAREFUL QA PROCESS AS OF OUR NUMBERED PRODUCTION RELEASES (IE 3.6 OR 4.0). THEY ARE THEN CONSIDERED UNSTABLE. THESE BUILDS SHOULD ONLY BE USED FOR TESTING. THEY ARE MEANT SO THAT YOU CAN EXPERIENCE WHAT'S COMING NEXT, ANTICIPATE PIPELINE CHANGES WHEN NECESSARY AND MORE IMPORTANTLY PROVIDE US YOUR CRUCIAL FEEDBACK ON SOME PART OF THE WORKFLOW THAT WILL BE COMING IN THE NEXT MAJOR VERSION OF OUR SOFTWARE. AS SUCH, SOME PART OF THE WORKFLOW INTRODUCED IN THIS RELEASE MAY CHANGE OR EVEN BE COMPLETELY REMOVED ACCORDING TO YOUR FEEDBACK. IN OTHER WORDS YOU MAY EXPECT SOME COMPATIBILITY ISSUES BETWEEN DIFFERENT DEVELOPMENT SNAPSHOTS.


Olympus is currently VFX Reference Platform CY2018 compliant.
More information can be found here: http://www.vfxplatform.com

Enjoy!

What's new in Clarisse Olympus R1i:

Bug Fixes
Compositing
  • Image Write node can now save AOVs in multiple files. A new attribute (Image Buffer Ouput Mode) now allows to specify if channels appear in output files under the beauty or under the original AOV name. (#10597)
  • Fixed a bug that was making the Depth AOV to appear under "depth_extra" in Nuke. (#10595)
Rendering
  • Fixed an issue in the computation of bump mapping which caused high texture IO usage in some cases. (#10583)
  • Fixed performance issues when using Streamed Map File texture nodes. (#10547)
Scene Assembly
  • Fixed potential shading issues or crashes when there were pending scene objects inside a Combiner or a Scatterer. (#10596)
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