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New Clarisse Olympus R1k!

News related to Clarisse Olympus (maintenance release)
Olympus is the codename of the next version of Clarisse unifying Clarisse iFX and Clarisse BUiLDER architectures

New Clarisse Olympus R1k!

Unread postby release_team » Wed Jul 29, 2020 10:31 am

Dear Clarisse users,

We're very pleased to release Clarisse Olympus R1k!

Olympus can't run in PLE mode and require a valid maintenance license. More importantly Olympus R1k requires a Clarisse BUiLDER license and won't run using a Clarisse iFX license.

As always, you will find our software in the download area but before downloading the software, make sure to read the following DISCLAIMER.

WE STRONGLY DISCOURAGE YOU TO USE THESE DEVELOPMENT SNAPSHOT BUILDS IN PRODUCTION. WE WON'T PROVIDE ANY PATCHES/FIXES UNLESS YOU HAVE A SPECIFIC SUPPORT CONTRACT WITH ISOTROPIX.
FOR PRODUCTION USE, WE RECOMMEND YOU TO USE THE LATEST 3.6 OR 4.0 SERVICE PACK (SP) AVAILABLE AT THIS TIME. DEVELOPMENT SNAPSHOTS DON'T PASS THE SAME CAREFUL QA PROCESS AS OF OUR NUMBERED PRODUCTION RELEASES (IE 3.6 OR 4.0). THEY ARE THEN CONSIDERED UNSTABLE. THESE BUILDS SHOULD ONLY BE USED FOR TESTING. THEY ARE MEANT SO THAT YOU CAN EXPERIENCE WHAT'S COMING NEXT, ANTICIPATE PIPELINE CHANGES WHEN NECESSARY AND MORE IMPORTANTLY PROVIDE US YOUR CRUCIAL FEEDBACK ON SOME PART OF THE WORKFLOW THAT WILL BE COMING IN THE NEXT MAJOR VERSION OF OUR SOFTWARE. AS SUCH, SOME PART OF THE WORKFLOW INTRODUCED IN THIS RELEASE MAY CHANGE OR EVEN BE COMPLETELY REMOVED ACCORDING TO YOUR FEEDBACK. IN OTHER WORDS YOU MAY EXPECT SOME COMPATIBILITY ISSUES BETWEEN DIFFERENT DEVELOPMENT SNAPSHOTS.


Olympus is currently VFX Reference Platform CY2018 compliant.
More information can be found here: http://www.vfxplatform.com

Enjoy!

What's new in Clarisse Olympus R1k:

Bug Fixes
Nodal view
  • Clarisse no longer displays irrelevant error messages when a dot connected to an attribute accepting Groups, is deleted in the Build View. This happened when deleting a dot connected to a light that was plugged to the attribute Lights of a scene object. (#10852)
Rendering
  • Fixed a crash that occurred when using some specific image resolutions size. (#10783)
Scene Assembly
  • Lights connected to objects through a switch node are now evaluated properly. (#10845)
  • Fixed a crash that could happen when renaming an object connected to a scene assembly merge node (#10794)
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