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Lights attenuation glitch

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Lights attenuation glitch

Unread postby David_A » Fri Aug 04, 2017 10:44 am

The physical lights, when set with a Curve attenuation and duplicated / copied loose its falloff value. This is specially noticeable with sphere and spot lights.

So, set a sphere light and set its attenuation mode to Curve. Tweak the parameters to your taste to make the effect clearly visible.
Copy the light and move the new one to a side. No light is visible for the newly duplicated light.
Now change the Curve value of the new light and get your illumination back.

The same happens with tube or plane lights, but the effect is different (looks like the values were decimated)

Clarisse 3.5
OSX 10.11.6
Posts: 149
Joined: Wed Apr 06, 2016 10:24 am

Re: Lights attenuation glitch

Unread postby fjutel » Fri Aug 04, 2017 2:37 pm

Hi David,

Thanks for the report.

We have reproduced and created an ID 7267.

Florent Jutel
Clarisse QA
Posts: 266
Joined: Tue Jan 13, 2015 12:21 pm

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