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New Clarisse 5 SP2!

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New Clarisse 5 SP2!

Unread postby release_team » Fri Jun 18, 2021 3:09 pm

We're very pleased to release Clarisse 5 SP2!
As usual, you can download this release from your Download Area.

Clarisse 5 is VFX Reference Platform CY2020 compliant.
More information can be found here:

What's new in Clarisse 5 SP2:

New Features and Enhancements
  • Updated CNode and Clarisse command-line help to reflect the online documentation. (#11672)
Attribute Editor
  • It's now possible to reset a whole attribute category: right-click on an attribute group title and choose Reset or Reset recursively from the popup menu. (#11465)
Material Editor
  • In Material Editor as well as in Build View, Extract is no longer available from contextual menu, when the node candidate supports pass-through feature, but has no master input set. (#11652)
  • Greatly improved rendering speed for materials with an opacity under 1. The geometry is now also clipped when the value is 0, which will make it disappear from some AOVs such as depth, or normal ones. (#11596)
  • AOV store result is now affected by material opacity (#11645)

Bug Fixes
  • Fixed a crash that could occur when opening a project in which the tool picker was selected (#11632)
  • On Windows, changed the desktop shortcut file names so that the version appears first and isn't truncated. (#11619)
General UI
  • Fixed a bug in Clarisse window title where each new window would show its own window number plus all previous numbers. (#11641)
Graph Editor
  • Fixed a freeze that occurred when trying to display a huge curve in the Graph Editor (for example a key at the origin and a 2nd one at 100000 km). (#11647)
  • Fixed a crash that could occur with USD exporter when purposes are disabled. (#11623)
Project Management
  • Fixed Groups in Automatic mode that could be not correctly updated after moving or renaming an item (#11665)
  • Fixed a regression where you could no longer drop a geometry to multiple Scatterers via the Attribute Editor. (#11416)
  • Fixed issues on Matte material for which the color was wrong when alpha was under 1 and the blackhole mode was not producing any alpha value in the final image. (#11648)
  • Fixed a crash that could happen when using Tone Mapping on AOVs with an alpha channel (#11650)
  • Fixed a freeze that could occur when starting a render of a scene containing lot of Combiners/Scatterers and emissive materials applied via a Shading Layer. (#11646)
  • Fixed a crash introduced in Clarisse 5 SP1 that occurred when modifying the exposure/color of a complex geometry light. It could happen if there was a Scatterer of Combiner of meshes inside the Geometry light for example. (#11636)
  • Fixed potential crashes that could happen when scrolling the Timeline while rendering a scene containing emissive materials assigned via a Shading Layer. (#11620)
  • Fixed a crash that could happen when adding or removing a rule in a Shading Layer while there was a Scatterer with time offset scattering geometries with emissive materials. (#11510)
  • Fixed an issue that made Geometry lights very slow to evaluate when their emission was fully black. (#11583)
  • Script is now working with Python 3. (#11649)
  • [BUiLDER] Inspect Variable shelf script in the Build category is now working properly. (#11617)
  • Python helpers `ix.import_image` and `ix.import_map_file` now return the created object instead of 0. (#11637)

SDK Changes
  • GeometryFragment: the medium opacity is now encoded on 3 components instead of a single one before. (#11596)
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