This post will be updated when new builds are released.
General
- The BUiLDER flavor is currently disabled until fully supported by Angie and rendering “.build” files with CNode is also disabled for now.
- macOS is not yet supported. Our team is doing its best to support this platform in the future. For now, we're sorry for any inconvenience this may cause.
Angie
- Multi-GPU rendering is not enabled. Clarisse will automatically use the best available GPU on the system for rendering.
- MaterialX VDF is not yet supported.
- Texturing volume density attributes has no effect for now.
- Displacement assigned via Shading Layers does not work in the GPU mode.
- OSL Autodesk Standard Surface: transmission depth/scatter and dispersion are not yet supported.
- Emission Importance Sampling is not yet available.
- Texture maps using file formats other than TX can cause severe performance degradation. To mitigate this issue, we recommend you enable the automatic TX generation and usage (enabled by default).
- Translation of classic Clarisse materials to Angie is still work-in-progress. See more details in the FAQ.
- Our team is doing its best to provide a 1:1 match between looks created with classic Clarisse nodes and Angie. Expect major improvements in this area in future builds.
- Classic Clarisse material and texture nodes that are not yet supported will show in pink color in the render.
- Our team is doing its best to provide a 1:1 match between looks created with classic Clarisse nodes and Angie. Expect major improvements in this area in future builds.
- MaterialX limitations:
- Looks support is limited to the first look for now.
- It is not yet possible to specify which attributes should be exposed when collapsing a MaterialX graph.
- Importing MaterialX looks from USD stages is only supported in USD References for now.
- Looks support is limited to the first look for now.
- AOV Blending modes and Filtering modes are disabled for now.
- Time Variance in Scatterers is not yet supported.