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CityBuilder to Clarisse integration

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CityBuilder to Clarisse integration

Unread postby igbw712 » Tue Jan 03, 2017 12:39 am

Just like the Gnomon workshop outputting scenes to Maya using mel scripts to apply appropriate Maxwell materials and render. It occurs to me that similar material integration could be the killer script for Clarisse. Imagine building a city and not worrying about the polycount and having the mats and already assigned by script. If some code junky already knows how to do this please spread the love. Take a look at how they're doing it in the gnomon course. Cheers!
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