Bake support UV from a point cloud

Is there anyway to bake the UV coordinates from underlying geometry on a live pointcloud so I can still access and change the support colour textures?
I've had some success with baking the colour values themselves down to points but it would be helpful to have the UV coordinates still available so we can easily still change the support colour without re-baking.
I've had a look through the SDK documentation and can only see primitive_uv or support_primitive_uv being available for when creating a pointcloud and can't workout how to access on an existing pointcloud it as there's no .get for it?
I've had some success with baking the colour values themselves down to points but it would be helpful to have the UV coordinates still available so we can easily still change the support colour without re-baking.
I've had a look through the SDK documentation and can only see primitive_uv or support_primitive_uv being available for when creating a pointcloud and can't workout how to access on an existing pointcloud it as there's no .get for it?