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Re: Help with particle creation normals math? :)

Unread postPosted: Tue Apr 30, 2019 12:43 pm
by dboude
Indeed, I found a bug. You have to edit the attribute "Radius", remove the numeric range, save and reload.

Cheers

Re: Help with particle creation normals math? :)

Unread postPosted: Tue Apr 30, 2019 12:47 pm
by atnreg
dboude wrote:Indeed, I found a bug. You have to edit the attribute "Radius", remove the numeric range, save and reload.

Cheers


Ok, thanks :)

How about limiting the circle to arc, is it possible? :)

Re: Help with particle creation normals math? :)

Unread postPosted: Tue Apr 30, 2019 2:48 pm
by dboude
Challenge achieved!

Now it's your turn to find how to do this. You have 48h :mrgreen:

Image

Cheers

Re: Help with particle creation normals math? :)

Unread postPosted: Tue Apr 30, 2019 3:02 pm
by atnreg
dboude wrote:Challenge achieved!

Now it's your turn to find how to do this. You have 48h :mrgreen:

Cheers


:mrgreen: :mrgreen:
I'm guessing it requires heavy use of gradients and expressions and the problem is that I am not very good on either yet :oops:
But tell me, was that made without scope and am I guessing right above? :)
Or can you even give some hint? :mrgreen:

Re: Help with particle creation normals math? :)

Unread postPosted: Tue Apr 30, 2019 3:10 pm
by atnreg
HA! I'm close, trick is using UV in gradient, needs some development still, though :mrgreen:

Re: Help with particle creation normals math? :)

Unread postPosted: Tue Apr 30, 2019 3:55 pm
by atnreg
Here :mrgreen:

Do you approve my way of doing it or did you do it some other way or have improvement ideas to add to my version? :)