Isotropix Forums

Cities on Wheels

Finished work (VFX, animation, print...) made with Clarisse.

Cities on Wheels

Unread postby paq » Wed Jul 20, 2016 7:07 pm

Hello,

Here's a project made for the Allegorithmic "A Road-trip in 2116" contest.

Get some help from Houdini to feed Clarisse ... but expect from the loading time, Clarisse react like if I had
a simple cube in the viewport :mrgreen: (ok I probably exaggerate a little bit :P))

Congratulation for the 3.0 release !

WClayLow.jpg


RFBW010FCrs.jpg


RF010CFCrs.jpg
User avatar
paq
 
Posts: 308
Joined: Sat Jan 26, 2013 12:33 am
Location: Montréal

Re: Cities on Wheels

Unread postby jandersunstar » Wed Jul 20, 2016 7:17 pm

Great! Like the sense of scale!
User avatar
jandersunstar
 
Posts: 179
Joined: Fri Jun 06, 2014 9:21 pm
Location: Mexico City

Re: Cities on Wheels

Unread postby xilofoton » Wed Jul 20, 2016 9:18 pm

Cannot find words :shock: ...maybe enormous :mrgreen:
Inspires a lot and for me it symbolizes our industrial world well (not the future ;) )
Congrats!
VFX Artist, Clarisse Specialist
https://scivfx.wordpress.com/
xilofoton
 
Posts: 200
Joined: Tue Jul 21, 2015 2:29 pm

Re: Cities on Wheels

Unread postby blackfox » Thu Jul 21, 2016 12:52 am

Great balls of fire! That is superb!
User avatar
blackfox
 
Posts: 15
Joined: Mon Feb 25, 2013 11:25 pm

Re: Cities on Wheels

Unread postby Germanobanano » Thu Jul 21, 2016 9:39 pm

geez! nice one, Paq!. the B&W is my favourite.

You should do a little tuto on how your getting your volumes!
Germanobanano
 
Posts: 79
Joined: Sun Jul 19, 2015 3:04 am

Re: Cities on Wheels

Unread postby paq » Fri Jul 22, 2016 2:44 am

Thank you very much guys !

Hi Germanobanano,

Well I'm not that happy with the smoke, I would love to find a way to increase details without having to do deal with too big .vdb (Mainly because it can be very slow to simulate on my average computer).

I have read some info about using rest field to create some sort of UV'S, but I'm not really sure yet how to recreate or use that info to remap the .vdb in Clarisse.

Anyway for the smoke for this image, I just did some very basic simulation in Houdini,

- Create an half sphere
- Add the billowy smoke preset from the shelf tool.
- Activate the Curl noise on the emitter (inside the 'create_density_volume operator created by the billowy smoke preset)
- Changing the Buoyancy direction on -1 for the Y
- Finally add a ground plane (rigid body)

I did multiple simulation changing mainly shape options from the pyrosolver ... without really knowing what I'm doing.

At the end I just pick the best frames, and compose the image from the different variation of the simulation.
I would find it a little bit strange to create a tutorial about this, because I'm such a noob for all this Houdini fx stuff.
User avatar
paq
 
Posts: 308
Joined: Sat Jan 26, 2013 12:33 am
Location: Montréal

Re: Cities on Wheels

Unread postby germanc » Mon Aug 22, 2016 4:58 pm

Sorry for the late reply. thanks for sharing, that's enough to get me going!
germanc
 
Posts: 71
Joined: Thu Oct 15, 2015 4:23 pm


Return to Finished Work