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MistyMountains

Finished work (VFX, animation, print...) made with Clarisse.

MistyMountains

Unread postby Akam » Tue Oct 16, 2018 12:33 pm

Here's another finished work. This evolved from doodling around without real concept, mainly for testing volumetrics.
This leads me to a quersion. To get depth I have used z-depth on a separate layer but the z-depth does not recognize volumetrics. Is this a technically limitation? Is there a workaround? It would be nice to have depth with Z-depth ( much faster to render) and clouds not interfering each other.

higher res and screenshots
https://www.artstation.com/artwork/nQwnXK
Attachments
MountainView_small.jpg
Akam
 
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Re: MistyMountains

Unread postby dboude » Tue Oct 16, 2018 2:28 pm

Hi,

You have to use deep render if you want to retrieve a proper depth for volumes.

Nice work !
Démian
Isotropix
Technical Artist - Clarisse Specialist
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Re: MistyMountains

Unread postby metalrahul » Tue Oct 16, 2018 4:30 pm

great work, I really like the scale on this one. I am curious how do you go about texturing/shading your terrain?
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Re: MistyMountains

Unread postby Akam » Fri Nov 02, 2018 3:24 pm

Hi and sorry metalrahul for the late response.
The material has two layers one for grass/dirt and one for the rocksurfaces. I used own and bought textures (megascans) I used them with triplanar-mapping which works pretty well with terrains. I mixed the materials with blend nodes and as mix I used slope and height gradients.
Hope this helps
greets Aron
Attachments
TerrainMat.jpg
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Re: MistyMountains

Unread postby metalrahul » Wed Nov 28, 2018 2:02 am

Thanks a lot :)
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