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Species- Mycena vampire hunter (Animation)

Finished work (VFX, animation, print...) made with Clarisse.

Species- Mycena vampire hunter (Animation)

Unread postby ambassador1 » Wed Oct 31, 2018 2:51 pm

Just a little side project for Halloween :) , will post more info later today.

Mushroom Species- Mycena vampire hunter : Carnivorous bio-luminescent fungus feeds on mosquitoes, yellow jacket/hornets, and fly's by lowering tendrils with dead flesh scented sticky excretions to lure insects. The excretions then dissolve the insects as the tendrils are drawn back into the mushroom gills. This species is rare, as it only grows in the carcass of animals.

https://youtu.be/NtgogEy349Q
Also, why does the youtube button in the forum post tools not work?

I have an updated version rendering, made a little tweaks after the first render above, will come in a few days, here are stills from it.

https://c2.staticflickr.com/2/1914/45643608371_27a4c61850_o.jpg
Image
Last edited by ambassador1 on Wed Oct 31, 2018 6:51 pm, edited 3 times in total.
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Re: Species- Mycena vampire hunter

Unread postby anemoff » Wed Oct 31, 2018 3:37 pm

Awesome! :o
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Re: Species- Mycena vampire hunter (Animation)

Unread postby sam » Wed Oct 31, 2018 8:48 pm

Super cool Ray!
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Re: Species- Mycena vampire hunter (Animation)

Unread postby dboude » Fri Nov 02, 2018 9:50 am

Excellent looks great !
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Re: Species- Mycena vampire hunter (Animation)

Unread postby metalrahul » Fri Nov 02, 2018 3:00 pm

Sweet stuff!
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Re: Species- Mycena vampire hunter (Animation)

Unread postby Akam » Fri Nov 02, 2018 3:28 pm

Wow!
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Re: Species- Mycena vampire hunter (Animation)

Unread postby ambassador1 » Mon Nov 12, 2018 2:01 am

Thanks all!

Here is the render update, with fixes from the first pass

https://www.youtube.com/watch?v=j0a3xsUPPV4


Modeling was modo, some procedural modeling for the mushroom, along with some zbrush. Everything else, look dev, texturing all Clarisse, the only map is the displace for the bark. The bg plate was from a photo of mine in the woods nearby. The noise issues in the gloss in the first render was caused by using an hdri with too extreme values, e.g. 1000+. After I clamped the values that noise went away.

Definitely interested in seeing how v4 adaptive sampling handles the scene, along with the ultra large scale of shots at the studio. :D
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Re: Species- Mycena vampire hunter (Animation)

Unread postby Akam » Fri Nov 16, 2018 1:30 pm

Wow again :)
Small suggestion, would be nice if the vid wouldn't stop that fast, maybe one sec of still frame at the end to see the whole skull in all it's glory?
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Re: Species- Mycena vampire hunter (Animation)

Unread postby David_A » Tue Nov 27, 2018 3:43 pm

That's an awesome piece of work!! :D
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Re: Species- Mycena vampire hunter (Animation)

Unread postby njordstudio » Wed Aug 14, 2019 10:09 am

This is very nice !
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