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Re: Landscape Study 001

Unread postPosted: Sun Jul 14, 2019 9:04 pm
by lafrance
Thanks boof1zana. The volume in the water helps greatly: I messed with the dielectric shader for a while, still not happy with the results I was getting. More r&d on water is definitely on my list.

Re: Landscape Study 001

Unread postPosted: Sat Sep 07, 2019 10:08 pm
by sergeisarichev4
looks awesome, how did you shade the water?

Re: Landscape Study 001

Unread postPosted: Thu Sep 12, 2019 9:22 pm
by nikolaysalutski
brilliant! very interested in your method of bringing Evermotion assets into Clarisse

Re: Landscape Study 001

Unread postPosted: Fri Sep 13, 2019 2:27 pm
by lafrance
Thanks Guys!
Sergeisarichev4: There are two pieces of geo for the river, each a full water tight solid. one is a surface with a dielectric shader, the other is a volume. THe reflections are from the dielectric, the green murk from the volume. There was a thread on one of the forums about getting better water looks.. I looked at that first :)

Nikolaysalutski: I wrote a python script to import Evermotion assets. I started by hacking Jandersunstar's Megascans import script (thanks Jandersunstar!)
It works in a similar way: you hit the import button, find the .obj, the script brings it in, makes materials, assigns them, makes shading layer entries, etc.
I could post it if there is interest, but it would need to be modified to work for a general case: the format of where it puts things, how they are named, all that, is dependent upon having a very specific scene template in place beforehand.