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New Clarisse iFX 1.5 SP4!

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New Clarisse iFX 1.5 SP4!

Unread postby support_team » Tue Nov 12, 2013 5:08 pm

Dear Clarisse users,

We're releasing this new build of Clarisse iFX 1.5 SP4 that includes a few fixes.
As always, you can get this build from your download area.

What's new since build 1.5 SP3

General
  • Fixed a display glitch when Tools widget was too small to display icons.
  • Improved application refresh rate during an evaluation.
  • Fixed a bug where $PNAME value had project extension appended.
  • Fixed a crash that was occurring when blending images that had no RGB channels.
  • Removed wrong error message when editing channel layers.
  • Hidden items now display a faded icon in the User Interface.
  • Enhanced 3D View display: it is now using 32bit color depth.

Image
  • SXR file format is now supported by the File layer, MapFile and StreamedMapFile textures.
  • In File layer, added Output Layer attribute to load a specific channel layer into the RGBA layer.

Rendering
  • Fixed a crash that was occurring when combining displacement and SSS.
  • Fixed a glitch in 3D View where lines where drawn as dotted on ATI based graphics card.
  • Fixed a bug in Shading Layers where newly inserted rules where skipped.
  • Fixed a crash that could occur when creating new a geometry while a Shading Layer was applied.

Alembic
  • Fixed an instant crash that was occurring when importing ABC defining geometries without UVs.
  • Fixed a bug where $PDIR variable value was incorrect when saving a project containing ABC items.
  • Fixed a crash that could occur when Clarisse was pulling out geometries from several threads at the same time during an evaluation.
  • Importing geometries, using File > Import > Geometry, is now working properly.

Python/SDK
  • Fixed a crash that could occur when inspecting an object that has attributes of type reference without a class filter set.
  • Clarisse now provides a C++ API to declare AOVs in Materials. A working example is provided in module.material.csdk.
  • The version of the Boost headers provided in the SDK is now correct.
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