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New Clarisse iFX 1.5 SP3!

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New Clarisse iFX 1.5 SP3!

Unread postby support_team » Tue Oct 29, 2013 9:50 am

Dear Clarisse users,

We're releasing this new build of Clarisse iFX 1.5 SP3 that includes a few fixes.
As always, you can get this build from your download area.

What's new since build 1.5 SP2

  • Custom environment variables are now imported from imported projects. You can change this behavior in Edit > Preferences > Project. Import Custom Variables has several modes:
    • Skip: Custom variables defined in the imported project are ignored. (former default).
    • Append: Custom variables defined in the imported project that are not existing in the current project are appended (new default).
    • Replace: New Custom variables defined in the imported project are appended and existing ones are replaced.
  • New, Auto Save feature (On by default). You can control auto save behavior in Edit > Preferences... > Project. Auto Save After Idle is the idle time before saving the project. Idle time is the elapsed time in Clarisse when no input are received from the user. Force Auto Save After sets the maximum time before saving the project. The file is saved in the same directory as the project file. However a .autosave is appended to the project file.
  • Temporary files are now properly cleanup after a crash.
  • Added, PNAME, a new built-in variable resolving to the current project name (without extension)
  • Fixed the generation of the HTML documentation. In SP2 build a large part of the user documentation was missing.

  • AOV channel depth.z is now exported as depth.Z to ease out Clarisse Nuke interoperability.
  • Fixed a file corruption issue that occurred when saving image region in EXR.

Render Manager
  • Create folder action now properly works when using UNC path.

Path Manager
  • Fixed a bug in the layout that appeared during a "Search and Replace...".

  • Added seed attribute to Random and Switch.
  • Added a luminance mode to texture Switch.

  • Fixed a potential crash in displacement normal computation that could occur when rendering displaced geometry on glancing angles.
  • Fixed displacement bound issue that was not clipping geometries when it should have.

  • Fixed a path update issue for ABC items that appeared in SP2.
  • Fixed a bug that was causing DOF to be activated randomly in ABC Camera.
  • Fixed an update bug in ABC Camera.
  • Fixed a crash that could occur when the ABC file shading group definition wasn't reflecting the actual number of primitives in a geometry.
  • Import statistics timer now properly measures ABC parsing time.
  • Improved import speed when geometries have deformations.
Support Team
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