New Clarisse iFX 1.5 SP4!

Dear Clarisse users,
We're releasing this new build of Clarisse iFX 1.5 SP4 that includes a few fixes.
As always, you can get this build from your download area.
What's new since build 1.5 SP3
General
Image
Rendering
Alembic
Python/SDK
We're releasing this new build of Clarisse iFX 1.5 SP4 that includes a few fixes.
As always, you can get this build from your download area.
What's new since build 1.5 SP3
General
- Fixed a display glitch when Tools widget was too small to display icons.
- Improved application refresh rate during an evaluation.
- Fixed a bug where $PNAME value had project extension appended.
- Fixed a crash that was occurring when blending images that had no RGB channels.
- Removed wrong error message when editing channel layers.
- Hidden items now display a faded icon in the User Interface.
- Enhanced 3D View display: it is now using 32bit color depth.
Image
- SXR file format is now supported by the File layer, MapFile and StreamedMapFile textures.
- In File layer, added Output Layer attribute to load a specific channel layer into the RGBA layer.
Rendering
- Fixed a crash that was occurring when combining displacement and SSS.
- Fixed a glitch in 3D View where lines where drawn as dotted on ATI based graphics card.
- Fixed a bug in Shading Layers where newly inserted rules where skipped.
- Fixed a crash that could occur when creating new a geometry while a Shading Layer was applied.
Alembic
- Fixed an instant crash that was occurring when importing ABC defining geometries without UVs.
- Fixed a bug where $PDIR variable value was incorrect when saving a project containing ABC items.
- Fixed a crash that could occur when Clarisse was pulling out geometries from several threads at the same time during an evaluation.
- Importing geometries, using File > Import > Geometry, is now working properly.
Python/SDK
- Fixed a crash that could occur when inspecting an object that has attributes of type reference without a class filter set.
- Clarisse now provides a C++ API to declare AOVs in Materials. A working example is provided in module.material.csdk.
- The version of the Boost headers provided in the SDK is now correct.