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keeping a pivot position after combining

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keeping a pivot position after combining

Unread postby bjoern » Fri Aug 11, 2017 3:03 pm

I got a tree (alembic bundle). All pivots are at the bottom of the tree. No I want to stamp this tree therefore I put it all into a combiner.
But the combiner centers the pivot of the boundingbox. I can adjust it manually. But I'm wondering if I missing an option to get it right away.
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Re: keeping a pivot position after combining

Unread postby David_A » Fri Aug 11, 2017 3:09 pm

Go to the advanced kinematics and zero-out the Translation Offset, plus zeroing as well the Translation fields. You can do this massivelly with as much objects at once as you want.
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Re: keeping a pivot position after combining

Unread postby dboude » Fri Aug 11, 2017 3:12 pm

Hi,

You can otherwise center the pivot to ground : Animate > Center Pivot To Ground

Cheers
Démian
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Re: keeping a pivot position after combining

Unread postby bjoern » Sat Aug 12, 2017 9:48 am

nice! thx for the tips :)
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