This might be a stupid question, but here goes nothing:
I'm dressing a city environment where the buildings are made of clay. So it's perfectly OK to combine them to get other shapes.
I have, in the end, 350 combiners, most of them overlapping each other.
All maps are all TX and I'm using default light bounces and shader sampling. But the renders were incredibly slow. I'm talking 14h renders where all the other passes were rendering in 1 hour max.
After A LOT of back and forth I decided to put all the 350 bulding combiners into one single combiner and try again.
Voilá, the renders came back to 1 hour or so. Same amount of geo overlapping, same shaders, same everything. Just rendering one combiner instead of 350.
Is this something known and I just missed the memo? If I render one single combiner of all my environment will I get less render times than with multiple?
Thanks!