I am trying to replicate one of our internal scenes that uses a lot of USD assets in the PLE version of Clarisse. (trying to evaluate it as a potential set dressing tool).
But often the scene gets stuck on this step:
"Building tessellation UV maps of object '<some object>'"
For some assets this can take up to 2 or 3 minutes to complete. On others it appears to get stuck indefinitely on this stage (or at least I give up after 20 minutes or so). What is this step doing, and is there a way I can either skip it or restructure our assets to optimize it?
Edit: Could it be that if the asset contains meshes that do not have UV's defined that it can really slow down? I'm trying to find the commonality between the assets that take a long time to go through this step.
Thanks!