Hello all, first post here. I'm really fascinated by Clarrise, but I must say the workflow takes some time to get used to. I have a few questions regarding comping.
I have two contexts: One with a interior scene rendered with ambient occlusion. The second context has a character which is rendered with monte carlo/ ray traced. How would i go about comping those together the correct way?
Basically i want to place the ray traced character inside the interior with AO. I'm doing it this way so I can avoid ray tracing the entire interior scene.
I managed to make it work kind of, but when I rotate around the comped scene I can see trough the character when objects in the interior scene overlaps it. I guess this has something to do with the way layers are setup? Can this be avoided?
Thanks.
Chris