by bvz2000 » Wed May 18, 2016 11:38 pm
I just exported some scattered geo from Pegasus. It was a field of 5000 simple spheres, but it worked. I imported the spheres into Maya and that was pretty smooth as well. You have to be careful of the geo count though. First off, Clarisse is very good at handling high poly counts. Things that put Maya into the terminal ward at the hospital are like a walk in the park with Clarisse. On top of that, when you scatter in Clarisse you are making use of instancing. When you bake it into an exported geometry you are converting every single instance into a unique collection of polygons. That will get huge really really fast.