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PBR - texture with alpha channel

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Re: PBR - texture with alpha channel

Unread postby sam » Thu Apr 16, 2020 12:47 pm

Hi there,

Yes, most float attribute computes an average/luminance on input channels.
The reorder doesn't do anything else than copying/changing the channel value of the input.
If you have R G B A to respective values of 0.1 0.2 0.3 0.4 then
rrrr will output 0.1 0.1 0.1 0.1
gggg 0.2 0.2 0.2 0.2
bbbb 0.3 0.3 0.3 0.3
aaaa 0.4 0.4 0.4 0.4

This is explained here: https://www.clarissewiki.com/4.0/reorder.html
Sam Assadian
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Re: PBR - texture with alpha channel

Unread postby NiklasW » Sun Dec 20, 2020 1:38 pm

Hey,

I get the same matte lines as mentioned above. Are there any fixes??

Cheers
Attachments
Screenshot (2).png
overpainted in PS
Screenshot (5).png
in PS with the lines
Screenshot (1).png
still got the lines back in Clarisse
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