Page 2 of 2

Re: PBR - texture with alpha channel

Unread postPosted: Thu Apr 16, 2020 12:47 pm
by sam
Hi there,

Yes, most float attribute computes an average/luminance on input channels.
The reorder doesn't do anything else than copying/changing the channel value of the input.
If you have R G B A to respective values of 0.1 0.2 0.3 0.4 then
rrrr will output 0.1 0.1 0.1 0.1
gggg 0.2 0.2 0.2 0.2
bbbb 0.3 0.3 0.3 0.3
aaaa 0.4 0.4 0.4 0.4

This is explained here: https://www.clarissewiki.com/4.0/reorder.html

Re: PBR - texture with alpha channel

Unread postPosted: Sun Dec 20, 2020 1:38 pm
by NiklasW
Hey,

I get the same matte lines as mentioned above. Are there any fixes??

Cheers