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HDR textures on EnvLight and Arealight don't act the same

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Re: HDR textures on EnvLight and Arealight don't act the sam

Unread postby esmith » Mon Apr 16, 2018 12:44 pm

I played around a bit, if you remove the double ** in the Exposure osl FilipO posted you no longer get the error and it appears to work

//Exposure
R = R * exposure[0]*2;
G = G * exposure[1]*2;
B = B * exposure[2]*2;


ExposureOSL.jpg
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Re: HDR textures on EnvLight and Arealight don't act the sam

Unread postby FilipO » Mon Apr 16, 2018 9:38 pm

I think a proper color correct node with all bells and whistles like in Nuke would be a good addition to Clarisse.
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Re: HDR textures on EnvLight and Arealight don't act the sam

Unread postby dboude » Thu Apr 19, 2018 4:26 pm

Yes ! It's on our roadmap ;)
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Re: HDR textures on EnvLight and Arealight don't act the sam

Unread postby bjoern » Fri May 04, 2018 3:43 pm

following up. I though the OSL code works now, it does not give errors but the exposure behaves like the gain. So it does not operate in Stops :(
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